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Aisthota Fyrstaelwyn ([personal profile] aisandfyr) wrote2020-12-07 08:21 pm
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AISTHOTA FYRSTAELWYN
ice-TOE-tuh feer-STAYL-vin


BASIC

NAME: Aisthota Fyrstaelwyn
CANON: Final Fantasy XIV (WoL OC)
AGE: 20 at ARR start, older than that by now, but /handwaggles
DOB: 18th sun of the 4th Umbral moon (August 18th)
GENDER: Female
SPECIES: Roegadyn (Hellsguard)
CLASS: Mainly Dancer and Red Mage, a little bit of most everything else
---
PLAYER: AF
PLURK: [plurk.com profile] hotandcoldaf
APPEARANCE

VISUAL: Link
HEIGHT: 7'4"
BUILD: Lean and muscular
HAIR: Ice blue hair with orange highlights pulled back into a short ponytail with braids along the sides of her head. Long bangs frame the right side of her face
EYES: Green
FEATURES: The underside of her nose is black, as is typical of Hellsguard Roegadyn, and she almost always has the same makeup applied: ice blue lipstick and elaborate eye markings
DRESS: My glams are many. Generally speaking, Aisthota favors clothes that are cute as well as practical.
VOICE: Female Roegadyn voice 10
PERMISSIONS

BACKTAGGING:
THREADHOPPING:
FOURTHWALLING:
ROMANCE:
MINDREADING:
MANIPULATION:
INJURY:
FIGHTING:
KILLING:
feel free to contact for details



WARRIOR OF LIGHT, WARRIOR OF DARKNESS
A SOUL THAT SHINES BRIGHT AND WARM AS THE SUN




BACKGROUND

Aisthota was born and raised in Ul'dah, the second daughter of boisterously cheerful mercenary Flaming Steel and hopelessly eccentric alchemist Clear Spring. Clear Spring's eccentricities being why this Hellsguard couple gave their children traditional Roegadyn names, and also how Flaming Steel's name ended up mistranslated in said children's surnames, that is definitely an IC mistake and not at all the player covering her own OOC ass!!! Her family was not especially well-off, but work came steadily enough for both her parents and Aisthota grew up comfortably. Her father regaled her with tall tales from his mercenary work, and her mother allowed her to read the grimoires she crafted.

And then the Calamity struck when she was 15. Flaming Steel had joined the Immortal Flames when the company was founded, and he was among the casualties at Cartenau. Aisthota's older sister, Rhylgeim, left home soon thereafter, translating her name and taking up mercenary work herself. And Aisthota, wanting to be more helpful to her mother, started studying those grimoires more seriously. 5 years later, Aisthota decided to strike out into the world as an adventurer, and traveled to Limsa Lominsa to join the Arcanist's Guild there.

The Arcanist's Guild introduced her to the importance of battlefield tactics and knowing precisely what your allies can do in order to best direct them, and Aisthota decided that the best way to gain said knowledge would be through firsthand experience. And so as she continued her travels, joining the Scions of the Seventh Dawn and so on, she also joined every combat guild that would take her. She learned thaumaturgy, conjury, the sword, the bow, how to fight with nothing but her fists, anything and everything. When the opportunity arose to learn music and song from a bard, she jumped at that chance, too. And that wasn't the only field she pursued more deeply, either. She was already a wandering do-gooder, so making it official as a free paladin of the Sultansworn was an easy decision, and when she met X'rhun Tia, the very concept of combining some of the various disciplines she'd already learned into a single fighting style appealed immensely. Following her climatic battle with Nidhogg, she found that her connection to Hraesvelgr's eye still lingered, so she underwent dragoon training to utilize it. She eagerly seized the opportunity to add dancing to her entertainment repertoire, even if she didn't think much of its combat use at the time. Her background in arcane geometry made Sage easy to grasp when she chanced to encounter Lalah Jinjahl on her mission. But throughout it all, Red Mage remained Aisthota's favored fighting style.

Until the Final Days struck Etheirys. Suddenly, combat power paled in importance next to the ability to inspire hope and overcome despair. That combined with Venat's effective use of the job prompted Aisthota to start favoring Dancer, a preference that continues to the present day. A sufficiently existential threat still merits use of the Red Mage, but for day to day adventuring, it's Dancer all the way.



PERSONALITY

Aisthota is, overall, a very positive person. She believes that hard work and perseverance will conquer all ills, and that keeping a cheerful attitude in the interim will help bridge the gap. She always does her best and tries to help other people, and naturally assumes this is also true of other people.

Simply put, she is immensely gullible. She will happily do just about anything she's asked to, without thinking too hard about the why of it. (Especially if she's getting paid to do it.) Obviously everyone has the best of intentions and everything will work out fine!!! She's not stupid, she's an immensely quick study, in fact, she just. Does not have a single suspicious bone in her body. High INT, low WIS, as they say.

Speaking of that high INT, gosh does she love learning new things. She has an unquenchable thirst for knowledge and she collects new skills like they are shiny things and she is a magpie. ...Similarly, she is also immensely distractable and will often drop what she's currently working on to go pursue a shiny new thing instead. WHUPS.



ABILITIES

Expert level (these jobs are max level and Aisthota favors them)
  • Dancer: utilizes dance moves to boost and support allies as well as more straightforwardly striking foes with thrown chakrams.
  • Red Mage: combines Black magic, White magic, and swordplay into a unified fighting style. Her sword strikes are noticeably slower and more forceful compared to other Red Mages like Alisaie, because she learned Paladin swordplay first.

Highly skilled (these jobs are also max level but Aisthota doesn't use them as often)
  • Paladin: a defensive job armed with a sword and shield, augmented with some light magic use
  • Sage: a healing job that uses flying devices called nouliths to weave magical shields using arcane geometry
  • Dragoon: a spear-wielding job distinguished by its powerful jumps. Unlike Estinien's use of Nidhogg's eye, Aisthota draws on Hraesvelgr's, which in practice makes her dragoon mechanically identical but her visual effects are white and gold instead of blue and red.
  • Bard: though this job fights with archery, its most distinguishing feature is the use of music to support its allies

Passably proficient (these classes cap out at level 30 with no job stones, except for the Heavensward jobs, which cap out at 50)
  • Marauder: a defensive class armed with an axe
  • Pugilist: a fist-fighting class
  • Conjurer: low-level White magic
  • Thaumaturge: low-level Black magic
  • Arcanist: utilizes arcane geometry and gemstones to summon forth fox-like creatures called carbuncles
  • Machinist: an experimental job that uses firearms
  • Astrologian: a healing job that utilizes divination through the use of cards and reading the stars

Crafting and gathering classes (these are leveled enough to get her through the Studium quests and custom deliveries but her engagement is otherwise pretty casual)
  • Carpenter
  • Goldsmith
  • Culinarian
  • Botanist
  • Fisher

Miscellaneous abilities
  • The Echo: gives her narratively convenient flashbacks to other people's experiences. This will never be utilized in-game unless specifically plotted out.
  • Kojin's Blessing: lets her breathe underwater




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